Add files via upload
This commit is contained in:
parent
845468e869
commit
ad2d020b19
12 changed files with 2193 additions and 0 deletions
104
Commande.py
Normal file
104
Commande.py
Normal file
|
@ -0,0 +1,104 @@
|
|||
#!/usr/bin/env python3
|
||||
#coding: utf-8
|
||||
|
||||
"""
|
||||
Copyright 2017 Jean-Marie Mineau, Maxime Keller
|
||||
This file is part of "ISN's Cube".
|
||||
|
||||
"ISN's Cube" is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
"ISN's Cube" is distributed in the hope that it will be useful and
|
||||
recreative, but WITHOUT ANY WARRANTY; without even the implied
|
||||
warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with "ISN's Cube". If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
@author: Maxime Keller
|
||||
"""
|
||||
import pygame
|
||||
from pygame.locals import *
|
||||
from ConstanteTouche import *
|
||||
from Action import Action
|
||||
|
||||
#pygame.init()
|
||||
|
||||
class Commande:
|
||||
"""Objet permettant de gérer les touches du clavier"""
|
||||
|
||||
def __init__(self, parent):
|
||||
self.action = Action(parent)
|
||||
self.KANOMI = (K_UP, K_UP, K_DOWN, K_DOWN, K_LEFT, K_RIGHT, K_LEFT, K_RIGHT, TOUCHE_b, TOUCHE_a)
|
||||
self.iKonami = 0
|
||||
|
||||
def testKonamie(self, event):
|
||||
"""Fait avancer, ou remet a 0, le konami code."""
|
||||
if event.key == self.KANOMI[self.iKonami]:
|
||||
self.iKonami += 1
|
||||
if event.key == TOUCHE_a:
|
||||
event.key = None
|
||||
else:
|
||||
self.iKonami = 0
|
||||
if self.iKonami == 10:
|
||||
self.iKonami = 0
|
||||
self.action.actions.append("SOLVE")
|
||||
|
||||
def touches(self):
|
||||
"""Les touches sont reliés a un autre programme"""
|
||||
|
||||
self.events = pygame.event.get()
|
||||
for event in self.events:
|
||||
if event.type == QUIT:
|
||||
pygame.quit()
|
||||
quit()
|
||||
if event.type == KEYDOWN:
|
||||
self.testKonamie(event)
|
||||
if event.key == TOUCHE_a:
|
||||
self.action.actions.append("ALEA")
|
||||
print("alea")
|
||||
elif event.key == TOUCHE_e :
|
||||
self.action.actions.append("H CW")
|
||||
elif event.key == TOUCHE_r :
|
||||
self.action.actions.append("B CW")
|
||||
elif event.key == TOUCHE_y :
|
||||
self.action.actions.append("AV CW")
|
||||
elif event.key == TOUCHE_u :
|
||||
self.action.actions.append("AR CW")
|
||||
elif event.key == TOUCHE_o :
|
||||
self.action.actions.append("G CW")
|
||||
elif event.key == TOUCHE_p :
|
||||
self.action.actions.append("D CW")
|
||||
elif event.key == TOUCHE_d :
|
||||
self.action.actions.append("H ACW")
|
||||
elif event.key == TOUCHE_f :
|
||||
self.action.actions.append("B ACW")
|
||||
elif event.key == TOUCHE_h :
|
||||
self.action.actions.append("AV ACW")
|
||||
elif event.key == TOUCHE_j :
|
||||
self.action.actions.append("AR ACW")
|
||||
elif event.key == TOUCHE_l :
|
||||
self.action.actions.append("G ACW")
|
||||
elif event.key == TOUCHE_m :
|
||||
self.action.actions.append("D ACW")
|
||||
elif event.key == TOUCHE_z :
|
||||
print("stop")
|
||||
# self.orientation[1] = -45
|
||||
#elif event.key == K_RIGHT :
|
||||
# self.orientation[0] = -45
|
||||
# self.orientation[2] = -45
|
||||
#elif event.key == K_LEFT :
|
||||
# self.orientation[2] = 135
|
||||
# self.orientation[0] = 135
|
||||
#elif event.type == KEYUP:
|
||||
# if event.key == K_UP :
|
||||
# self.orientation[1] = 45
|
||||
# elif event.key == K_RIGHT :
|
||||
# self.orientation[0] = 45
|
||||
# self.orientation[2] = 45
|
||||
# elif event.key == K_LEFT :
|
||||
# self.orientation[2] = 45
|
||||
# self.orientation[0] = 45
|
Loading…
Add table
Add a link
Reference in a new issue