Add files via upload

This commit is contained in:
JeanMarieMineau 2017-05-13 18:49:33 +02:00 committed by GitHub
parent 845468e869
commit ad2d020b19
12 changed files with 2193 additions and 0 deletions

80
InterfaceBoutons.py Normal file
View file

@ -0,0 +1,80 @@
#!/usr/bin/env python3
#coding: utf-8
"""
Copyright 2017 Jean-Marie Mineau, Maxime Keller
This file is part of "ISN's Cube".
"ISN's Cube" is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
"ISN's Cube" is distributed in the hope that it will be useful and
recreative, but WITHOUT ANY WARRANTY; without even the implied
warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with "ISN's Cube". If not, see <http://www.gnu.org/licenses/>.
@author: <mineau.jean.marie@gmail.com>
Interface de boutons fait à la va vite.
"""
import pygame
from Bouton import Boutons
def addAction(cube, action):
"""Ajoute une action à la liste."""
cube.action.actions.append(action)
CARACTS_BOUTONS = [[(100,30), "img/B1.png", addAction, ["ALEA"]],
[(400,30), "img/B2.png", addAction, ["SOLVE"]],
[(100,600), None, addAction, ["B CW"]],
[(500,600), None, addAction, ["B ACW"]],
[(200,600), None, addAction, ["AV CW"]],
[(400,600), None, addAction, ["AV ACW"]],
[(100,150), None, addAction, ["H CW"]],
[(500,150), None, addAction, ["H ACW"]],
[(200,150), None, addAction, ["AR CW"]],
[(400,150), None, addAction, ["AR ACW"]],
[(100,350), None, addAction, ["G CW"]],
[(100,450), None, addAction, ["G ACW"]],
[(500,350), None, addAction, ["D CW"]],
[(500,450), None, addAction, ["D ACW"]]]
class InterfaceBoutons:
"""interface gérant l'ensemble des boutons."""
def __init__(self, screen, cube, caractsBoutons=None):
"""caractsBoutons est une liste contenants des listes
de caracteristiques des boutons, dans l'ordre:
[position, img, callback, argsCallback]"""
if caractsBoutons is None:
caractsBoutons = CARACTS_BOUTONS
self.screen = screen
self.cube = cube
self.boutons = Boutons()
for caracts in caractsBoutons:
pos, img, callback, argsCallback = caracts
# Bon c'est pas propre mais faut bien mettre le Cube
# quelque part...
argsCallback = [self.cube] + argsCallback
self.boutons.nouveauBouton(pos, image=img, callback=callback,
argsCallback=argsCallback)
def run(self):
"""Affiche et check les envents pour une itération de la
boucle principale."""
events = self.cube.events
self.boutons.update(events)
self.boutons.display(self.screen)