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25 changed files with 91 additions and 65 deletions
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.python-version
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.python-version
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3.13
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__pycache__/Action.cpython-314.pyc
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__pycache__/Bouton.cpython-314.pyc
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__pycache__/ConstanteTouche.cpython-314.pyc
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__pycache__/Cube.cpython-314.pyc
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__pycache__/Cube1x1.cpython-314.pyc
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__pycache__/CubeGetteur.cpython-314.pyc
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__pycache__/InterfaceBoutons.cpython-314.pyc
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__pycache__/Solveur.cpython-314.pyc
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main.py
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main.py
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#!/usr/bin/env python3
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#coding: utf-8
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'''
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Created on 5 mai 2017
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Copyright 2017 Jean-Marie Mineau, Maxime Keller
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This file is part of "ISN's Cube".
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"ISN's Cube" is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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"ISN's Cube" is distributed in the hope that it will be useful and
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recreative, but WITHOUT ANY WARRANTY; without even the implied
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warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with "ISN's Cube". If not, see <http://www.gnu.org/licenses/>.
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@author: <mineau.jean.marie@gmail.com>, Maxime Keller
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https://www.python.org/ (c'est le language, donc important)
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Module principale du programme de Rubicks cube.
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'''
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import this # (c'est important aussi)
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import pygame
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from Cube import Cube
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from InterfaceBoutons import InterfaceBoutons
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if __name__ == "__main__":
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pygame.init()
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surfaceCube = pygame.Surface((500, 500))
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screen = pygame.display.set_mode((700, 700))
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pygame.display.set_caption("ISN's Cube")
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cube = Cube(surfaceCube)
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interfaceBoutons = InterfaceBoutons(screen, cube)
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while True:
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surfaceCube.fill((255,255,255))
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screen.fill((255,255,255))
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cube.run()
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screen.blit(surfaceCube, (100,100))
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interfaceBoutons.run()
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pygame.display.flip()
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pygame.time.wait(25)
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21
pyproject.toml
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pyproject.toml
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[project]
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name = "isn-s-cube"
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version = "0.1.0"
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description = "A 3D Rubik's Cube with a solver. It's a french A-level Project."
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readme = "README.md"
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requires-python = ">=3.13"
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authors = [
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{name = "Jean-Marie Mineau", email = "isn-cube-1UJE@jean-marie.mineau.eu"},
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{name = "Maxime Keller"},
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]
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license = "GPL-3.0-or-later"
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dependencies = [
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"pygame==2.6.1",
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]
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[project.scripts]
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isn-s-cube = "isn_s_cube:main"
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[build-system]
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requires = ["uv_build>=0.11.15,<0.12.0"]
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build-backend = "uv_build"
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@ -22,8 +22,8 @@ This file is part of "ISN's Cube".
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"""
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import pygame
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from pygame.locals import *
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from ConstanteTouche import *
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from Action import Action
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from .ConstanteTouche import *
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from .Action import Action
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#pygame.init()
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@ -101,4 +101,4 @@ class Commande:
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# self.orientation[2] = 45
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# elif event.key == K_LEFT :
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# self.orientation[2] = 45
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# self.orientation[0] = 45
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# self.orientation[0] = 45
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@ -25,11 +25,11 @@ This file is part of "ISN's Cube".
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import pygame
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from operator import itemgetter
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from random import choice
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from Cube1x1 import Cubie3D
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from Action import Action
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from CubeGetteur import CubeGetteur
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from Commande import Commande
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from Solveur import Solver
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from .Cube1x1 import Cubie3D
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from .Action import Action
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from .CubeGetteur import CubeGetteur
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from .Commande import Commande
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from .Solveur import Solver
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ROUGE, ORANGE, JAUNE, BLANC, VERT, BLEU = (255,0,0), (255,130,20), (255,255,20), (255,255,255), (0,255,0), (0,0,255)
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@ -183,4 +183,4 @@ if __name__ == "__main__":
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pygame.image.save(screen,"./img/pasDeTrie.png")
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prendreImage = False
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@ -24,7 +24,10 @@ Interface de boutons fait à la va vite.
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"""
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import pygame
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from Bouton import Boutons
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from .Bouton import Boutons
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from pathlib import Path
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IMG_FOLDER = Path(__file__).parent / "img"
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def addAction(cube, action):
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@ -32,8 +35,8 @@ def addAction(cube, action):
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cube.action.actions.append(action)
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CARACTS_BOUTONS = [[(100,30), "img/B1.png", addAction, ["ALEA"]],
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[(400,30), "img/B2.png", addAction, ["SOLVE"]],
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CARACTS_BOUTONS = [[(100,30), IMG_FOLDER / "B1.png", addAction, ["ALEA"]],
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[(400,30), IMG_FOLDER / "B2.png", addAction, ["SOLVE"]],
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[(100,600), None, addAction, ["B CW"]],
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[(500,600), None, addAction, ["B ACW"]],
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[(200,600), None, addAction, ["AV CW"]],
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25
src/isn_s_cube/__init__.py
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src/isn_s_cube/__init__.py
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import pygame
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from .Cube import Cube
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from .InterfaceBoutons import InterfaceBoutons
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def main() -> None:
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import this # (c'est important aussi)
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pygame.init()
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surfaceCube = pygame.Surface((500, 500))
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screen = pygame.display.set_mode((700, 700))
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pygame.display.set_caption("ISN's Cube")
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cube = Cube(surfaceCube)
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interfaceBoutons = InterfaceBoutons(screen, cube)
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while True:
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surfaceCube.fill((255, 255, 255))
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screen.fill((255, 255, 255))
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cube.run()
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screen.blit(surfaceCube, (100, 100))
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interfaceBoutons.run()
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pygame.display.flip()
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pygame.time.wait(25)
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Before Width: | Height: | Size: 1.9 KiB After Width: | Height: | Size: 1.9 KiB |
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Before Width: | Height: | Size: 1.9 KiB After Width: | Height: | Size: 1.9 KiB |
29
uv.lock
generated
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uv.lock
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version = 1
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revision = 3
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requires-python = ">=3.13"
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[[package]]
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name = "isn-s-cube"
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version = "0.1.0"
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source = { editable = "." }
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dependencies = [
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{ name = "pygame" },
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]
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[package.metadata]
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requires-dist = [{ name = "pygame", specifier = "==2.6.1" }]
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[[package]]
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name = "pygame"
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version = "2.6.1"
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source = { registry = "https://pypi.org/simple" }
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]
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