#!/usr/bin/env python3 #coding: utf-8 """ Copyright 2017 Jean-Marie Mineau, Maxime Keller This file is part of "ISN's Cube". "ISN's Cube" is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. "ISN's Cube" is distributed in the hope that it will be useful and recreative, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with "ISN's Cube". If not, see . @author: Maxime Keller """ import pygame from pygame.locals import * from ConstanteTouche import * from Action import Action #pygame.init() class Commande: """Objet permettant de gérer les touches du clavier""" def __init__(self, parent): self.action = Action(parent) self.KANOMI = (K_UP, K_UP, K_DOWN, K_DOWN, K_LEFT, K_RIGHT, K_LEFT, K_RIGHT, TOUCHE_b, TOUCHE_a) self.iKonami = 0 def testKonamie(self, event): """Fait avancer, ou remet a 0, le konami code.""" if event.key == self.KANOMI[self.iKonami]: self.iKonami += 1 if event.key == TOUCHE_a: event.key = None else: self.iKonami = 0 if self.iKonami == 10: self.iKonami = 0 self.action.actions.append("SOLVE") def touches(self): """Les touches sont reliés a un autre programme""" self.events = pygame.event.get() for event in self.events: if event.type == QUIT: pygame.quit() quit() if event.type == KEYDOWN: self.testKonamie(event) if event.key == TOUCHE_a: self.action.actions.append("ALEA") print("alea") elif event.key == TOUCHE_e : self.action.actions.append("H CW") elif event.key == TOUCHE_r : self.action.actions.append("B CW") elif event.key == TOUCHE_y : self.action.actions.append("AV CW") elif event.key == TOUCHE_u : self.action.actions.append("AR CW") elif event.key == TOUCHE_o : self.action.actions.append("G CW") elif event.key == TOUCHE_p : self.action.actions.append("D CW") elif event.key == TOUCHE_d : self.action.actions.append("H ACW") elif event.key == TOUCHE_f : self.action.actions.append("B ACW") elif event.key == TOUCHE_h : self.action.actions.append("AV ACW") elif event.key == TOUCHE_j : self.action.actions.append("AR ACW") elif event.key == TOUCHE_l : self.action.actions.append("G ACW") elif event.key == TOUCHE_m : self.action.actions.append("D ACW") elif event.key == TOUCHE_z : print("stop") # self.orientation[1] = -45 #elif event.key == K_RIGHT : # self.orientation[0] = -45 # self.orientation[2] = -45 #elif event.key == K_LEFT : # self.orientation[2] = 135 # self.orientation[0] = 135 #elif event.type == KEYUP: # if event.key == K_UP : # self.orientation[1] = 45 # elif event.key == K_RIGHT : # self.orientation[0] = 45 # self.orientation[2] = 45 # elif event.key == K_LEFT : # self.orientation[2] = 45 # self.orientation[0] = 45