ISN-s-Cube/Bouton.py
2017-05-13 18:49:33 +02:00

151 lines
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5.1 KiB
Python

'''
Created on 5 mai 2017
Copyright 2017 Jean-Marie Mineau, Maxime Keller
This file is part of "ISN's Cube".
"ISN's Cube" is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
"ISN's Cube" is distributed in the hope that it will be useful and
recreative, but WITHOUT ANY WARRANTY; without even the implied
warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with "ISN's Cube". If not, see <http://www.gnu.org/licenses/>.
@author: <mineau.jean.marie@gmail.com>
Class pour les boutons. Une classe qui gère l'ensemble des
boutons, et une autre qui est le bouton.
'''
import pygame
class Boutons:
"""Class gérant la création de boutons et le fait de clique dessus,
ainsi que l'affichage."""
def __init__(self):
"""Cette class à pour attribut une liste de boutons."""
self.boutons = []
def nouveauBouton(self, pos, image=None, couleur=(255,0,255),
size=(60,60), callback=lambda *args: None, argsCallback=[]):
"""Crée un nouveau bouton."""
bouton = Bouton(pos, self, image=image, couleur=couleur,
size=size, callback=callback, argsCallback=argsCallback)
self.boutons.append(bouton)
return bouton
def update(self, events):
"""Gère le click sur le bouton."""
for event in events:
if event.type == pygame.MOUSEBUTTONDOWN:
pos = event.pos
self.callbackClic(pos)
def callbackClic(self, pos):
"""Methode appellé lors d'un clic."""
for bouton in self.boutons:
if bouton.rect.collidepoint(*pos):
bouton.callback(*bouton.argsCallback)
return
def display(self, screen):
"""Affiche les Boutons."""
for bouton in self.boutons:
bouton.display(screen)
class Bouton:
"""Un Bouton."""
def __init__(self, pos, parent, image=None, couleur=(255,0,255),
size=(60,60), callback=lambda *args: None, argsCallback=[]):
"""Crée un bouton, si une image est donné, il la charge, sinon,
c'est un rectangle de taille size et de couleur couleur qui est affiché."""
self.parent = parent
self.pos = pos
if image is not None:
self.surface = pygame.image.load(image).convert_alpha()
self.rect = self.surface.get_rect()
else:
self.surface = pygame.Surface(size)
self.surface.fill(couleur)
self.rect = self.surface.get_rect()
self.rect = self.rect.move(self.pos)
self.callback = callback
self.argsCallback = argsCallback
def suppr(self):
"""Suprime le Bouton."""
self.parent.boutons.remove(self)
def display(self, screen):
"""Affiche le Bouton."""
screen.blit(self.surface, self.rect)
def callbackTest(a, b, c, d, e, f, g):
"""Test de callback."""
print(a)
print(b)
print(c)
print(d)
print(e)
print(f)
print(g)
def callback2(*args):
print("toto")
if __name__ == "__main__":
boutons = Boutons()
screen = pygame.display.set_mode((1000, 400))
clock = pygame.time.Clock()
pos = (50,50)
bouton = boutons.nouveauBouton(pos, callback=callbackTest, argsCallback=["A",
"B",
"C",
"D",
"E",
"F",
"G"])
pos2 = (50, 200)
bouton2 = boutons.nouveauBouton(pos2, callback=callback2, argsCallback=["H",
"I",
"J",
"K",
"L",
"M",
"N"])
while True:
screen.fill((150, 150, 150))
events = pygame.event.get()
for event in events:
if event.type == pygame.QUIT:
exit()
quit()
boutons.update(events)
boutons.display(screen)
pygame.display.update()
clock.tick(30)