diff --git a/LICENSE b/LICENSE
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--- /dev/null
+++ b/LICENSE
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+ GNU GENERAL PUBLIC LICENSE
+ Version 3, 29 June 2007
+
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+above cannot be given local legal effect according to their terms,
+reviewing courts shall apply local law that most closely approximates
+an absolute waiver of all civil liability in connection with the
+Program, unless a warranty or assumption of liability accompanies a
+copy of the Program in return for a fee.
+
+ END OF TERMS AND CONDITIONS
+
+ How to Apply These Terms to Your New Programs
+
+ If you develop a new program, and you want it to be of the greatest
+possible use to the public, the best way to achieve this is to make it
+free software which everyone can redistribute and change under these terms.
+
+ To do so, attach the following notices to the program. It is safest
+to attach them to the start of each source file to most effectively
+state the exclusion of warranty; and each file should have at least
+the "copyright" line and a pointer to where the full notice is found.
+
+ {one line to give the program's name and a brief idea of what it does.}
+ Copyright (C) {year} {name of author}
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see .
+
+Also add information on how to contact you by electronic and paper mail.
+
+ If the program does terminal interaction, make it output a short
+notice like this when it starts in an interactive mode:
+
+ {project} Copyright (C) {year} {fullname}
+ This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
+ This is free software, and you are welcome to redistribute it
+ under certain conditions; type `show c' for details.
+
+The hypothetical commands `show w' and `show c' should show the appropriate
+parts of the General Public License. Of course, your program's commands
+might be different; for a GUI interface, you would use an "about box".
+
+ You should also get your employer (if you work as a programmer) or school,
+if any, to sign a "copyright disclaimer" for the program, if necessary.
+For more information on this, and how to apply and follow the GNU GPL, see
+.
+
+ The GNU General Public License does not permit incorporating your program
+into proprietary programs. If your program is a subroutine library, you
+may consider it more useful to permit linking proprietary applications with
+the library. If this is what you want to do, use the GNU Lesser General
+Public License instead of this License. But first, please read
+.
diff --git a/README.md b/README.md
index e69de29..21e612d 100644
--- a/README.md
+++ b/README.md
@@ -0,0 +1 @@
+# Test with splash theme
diff --git a/pp_splash.plymouth b/pp_splash.plymouth
new file mode 100755
index 0000000..dfca900
--- /dev/null
+++ b/pp_splash.plymouth
@@ -0,0 +1,9 @@
+[Plymouth Theme]
+Name=pp_splash
+Description=The pp splash
+Comment=created By Aditya Shakya (@adi1090x)
+ModuleName=script
+
+[script]
+ImageDir=/usr/share/plymouth/themes/pp_splash
+ScriptFile=/usr/share/plymouth/themes/pp_splash/pp_splash.script
diff --git a/pp_splash.script b/pp_splash.script
new file mode 100755
index 0000000..0168d28
--- /dev/null
+++ b/pp_splash.script
@@ -0,0 +1,129 @@
+## Author : Aditya Shakya (adi1090x)
+## Mail : adi1090x@gmail.com
+## Github : @adi1090x
+## Reddit : @adi1090x
+
+// Screen size
+screen.w = Window.GetWidth();
+screen.h = Window.GetHeight();
+screen.half.w = Window.GetWidth() / 2;
+screen.half.h = Window.GetHeight() / 2;
+
+// Question prompt
+question = null;
+answer = null;
+
+// Message
+message = null;
+
+// Password prompt
+bullets = null;
+prompt = null;
+bullet.image = Image.Text("*", 1, 1, 1);
+
+// Flow
+state.status = "play";
+state.time = 0.0;
+
+//--------------------------------- Refresh (Logo animation) --------------------------
+
+# cycle through all images
+for (i = 0; i < 210; i++)
+ flyingman_image[i] = Image("progress-" + i + ".png");
+flyingman_sprite = Sprite();
+
+# set image position
+flyingman_sprite.SetX(Window.GetX() + (Window.GetWidth() / 2 - flyingman_image[0].GetWidth() / 2)); # Place images in the center
+flyingman_sprite.SetY(Window.GetY() + (Window.GetHeight() / 2 - flyingman_image[0].GetHeight() / 2));
+
+progress = 0;
+
+fun refresh_callback ()
+ {
+ flyingman_sprite.SetImage(flyingman_image[Math.Int(progress / 2) % 210]);
+ progress++;
+ }
+
+Plymouth.SetRefreshFunction (refresh_callback);
+
+//------------------------------------- Password prompt -------------------------------
+fun DisplayQuestionCallback(prompt, entry) {
+ question = null;
+ answer = null;
+
+ if (entry == "")
+ entry = "";
+
+ question.image = Image.Text(prompt, 1, 1, 1);
+ question.sprite = Sprite(question.image);
+ question.sprite.SetX(screen.half.w - question.image.GetWidth() / 2);
+ question.sprite.SetY(screen.h - 4 * question.image.GetHeight());
+
+ answer.image = Image.Text(entry, 1, 1, 1);
+ answer.sprite = Sprite(answer.image);
+ answer.sprite.SetX(screen.half.w - answer.image.GetWidth() / 2);
+ answer.sprite.SetY(screen.h - 2 * answer.image.GetHeight());
+}
+Plymouth.SetDisplayQuestionFunction(DisplayQuestionCallback);
+
+//------------------------------------- Password prompt -------------------------------
+fun DisplayPasswordCallback(nil, bulletCount) {
+ state.status = "pause";
+ totalWidth = bulletCount * bullet.image.GetWidth();
+ startPos = screen.half.w - totalWidth / 2;
+
+ prompt.image = Image.Text("Enter Password", 1, 1, 1);
+ prompt.sprite = Sprite(prompt.image);
+ prompt.sprite.SetX(screen.half.w - prompt.image.GetWidth() / 2);
+ prompt.sprite.SetY(screen.h - 4 * prompt.image.GetHeight());
+
+ // Clear all bullets (user might hit backspace)
+ bullets = null;
+ for (i = 0; i < bulletCount; i++) {
+ bullets[i].sprite = Sprite(bullet.image);
+ bullets[i].sprite.SetX(startPos + i * bullet.image.GetWidth());
+ bullets[i].sprite.SetY(screen.h - 2 * bullet.image.GetHeight());
+ }
+}
+Plymouth.SetDisplayPasswordFunction(DisplayPasswordCallback);
+
+//--------------------------- Normal display (unset all text) ----------------------
+fun DisplayNormalCallback() {
+ state.status = "play";
+ bullets = null;
+ prompt = null;
+ message = null;
+ question = null;
+ answer = null;
+}
+Plymouth.SetDisplayNormalFunction(DisplayNormalCallback);
+
+//----------------------------------------- Message --------------------------------
+fun MessageCallback(text) {
+ message.image = Image.Text(text, 1, 1, 1);
+ message.sprite = Sprite(message.image);
+ message.sprite.SetPosition(screen.half.w - message.image.GetWidth() / 2, message.image.GetHeight());
+}
+Plymouth.SetMessageFunction(MessageCallback);
+
+//---------------------------------------- Test ------------------------------------
+/*
+if (Plymouth.GetMode() == "boot") {
+ my_sprite = Sprite();
+ my_image = Image.Text("BOOT", 1, 1, 1));
+ my_sprite.SetImage(my_image);
+ my_sprite.SetZ(10);
+ my_sprite.SetX(Window.GetX() + (Window.GetWidth() / 2 - my_image.GetWidth() / 2));
+ my_sprite.SetY(Window.GetY() + (Window.GetHeight() / 2 - my_image.GetHeight() / 2));
+
+ fun bootProgressCallback (duration, progress) {
+ my_image = Image.Text("BOOT "+progress, 1, 1, 1));
+ my_sprite.SetImage(my_image);
+ my_sprite.SetZ(10);
+ my_sprite.SetX(Window.GetX() + (Window.GetWidth() / 2 - my_image.GetWidth() / 2));
+ my_sprite.SetY(Window.GetY() + (Window.GetHeight() / 2 - my_image.GetHeight() / 2));
+ }
+
+ Plymouth.SetBootProgressFunction(bootProgressCallback);
+}
+*/
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